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The Mother Fucking Chow![]() Registered Member #222 Joined: Fri Jan 18 2008, 08:31AMPosts: 182 | OK... here we go... Wings of the Goddess Missions and Quests The Story Continues! New Wings of the Goddess missions will be coming to you in the March version update! ![]() ![]() ![]() Nerves run high as the embattled Allied Forces march on the enemy's heartland, Valdeaunia, to execute a daring operation to strike down the Shadow Lord. Charged to stand at the helm of this desperate campaign is the celebrated San d'Orian hero, Sir Ragelise B Baloumat of the Knights of the Ironcrest Hawk… Dauntless soldiers who would dare follow Castle Zvahl's perilous passageways to their end will find themselves standing before the Throne Room. There, they will learn the true identity of the imposing dark figure whose entrance is heralded by a garrulous imp… The repercussions of Atomos' mindless devouring of memories and time have extended even to the present. The ominous comet has again appeared, this time above the skies of San d'Oria and far closer now than ever before. What could this possibly portend for the future of Vana'diel…? What will become of the heroes and heroines of the Allied Forces? All will be revealed upon the release of the March version update! The Wings of the Goddess mission storyline draws ever nearer to its epic finale, with but one more set of episodes to follow those of the March version update. Nation Quests The three nation quest storylines, too, are set to reach their enthralling conclusions this summer. Astounding rewards await brave soldiers who would stay loyal and true to their nation till the very end! Campaign ![]() ![]() The new version update will offer a host of additions sure to delight veteran campaigners, including: - A long-awaited decoration unlocked - New Campaign Ops - A new battleground: Castle Zvahl - …and all-new rewards! Among the new rewards will be formidable weapons that allow the wielder to employ devastating weapon skills formerly exclusive to certain Campaign NPCs. With the addition of Castle Zvahl to the Campaign battlefront, adventurers who fight bravely for the Allied cause will be rewarded with a chance to square off against the Shadow Lord himself! Needless to say, those who emerge victorious will be rewarded with spectacular spoils befitting their heroic deeds. ![]() Trial of the Magians “Trial of the Magians” is the title given to a new quest series designed especially for level 75 characters. Quest Structure The quests will be divided into a number of categories, and progression in each will allow players to earn different rewards. The following quest branches and more are being considered: - Weapon enhancement. - Armor enhancement. Trial of the Magians will be introduced to the game in multiple stages, with the initial set of weapon enhancement quests slated for addition in the March version update. Enhancing a Weapon A Trial of the Magians weapon enhancement quest can be initiated by first trading a suitable weapon to a Magian Moogle NPC, at which point a list of corresponding quests will be displayed. Players may choose a quest based on difficulty level and the enhancement they would like added to their weapon, which will be granted upon the fulfillment of the quest objective. A single weapon can undergo numerous upgrades. By trading an already-enhanced weapon to a Magian Moogle, players can undertake successive quests to have it further improved. Multiple quests can be undertaken simultaneously. By repeating the quests, up to 80 different features can be added to a single weapon. With figures such as Damage and Delay added to the equation, there exist 500 possible attribute patterns for a single quest branch! There are also plans to make it possible to enhance Relic and Mythic weapons through Trial of the Magians. While players can expect quest difficulty to far exceed similar quests released thus far, we are confident the rewards will make it more than worth the while! Abyssea ![]() “Abyssea,” the all-new series of battle-oriented add-ons has been announced. Abyssea is a parallel world existing beside Vana'diel. A land fraught with perils, Abyssea is home to savage hordes of heretofore unseen creatures. Ferocious, towering NMs, new-look HNMs—even the garden varieties will confound would-be challengers with their unfamiliar and formidable powers. These and a whole host more await hapless adventurers with open arms and voracious maws. ![]() In Abyssea, concerns such as the over-population of battle areas and the need for large time investments will be a thing of the past. The development team is hard at work creating a world where parties can engage in rewarding battles with powerful foes and collect prized equipment with the least of fuss. The expansive realm of Abyssea will comprise several new areas which will be introduced over the course of three add-ons. Visit the official Abyssea website for all the details! Job Adjustments The job adjustments planned for the March version update have been announced, with further discussions revolving around the future direction of all jobs. Overall Direction Up until now, most job adjustments have been implemented with ease of party-forming in mind. From this point onwards, we plan to shift the focus towards ease of participation in endgame content. The role of each job will also come under review. Currently for instance, the role of debuffing enemies is the exclusive domain of only a few jobs, but we intend to examine ways to enable more professions to perform similar roles, empowering each with the capacity to handle a wider range of situations. Our goal is to achieve—without sacrificing the uniqueness of each job—greater ease of participation in endgame content and provide the opportunity for all participants to contribute equally. The scope of our vision for job adjustments does not stop there, however. Maintaining battle balance remains one of our highest priorities. As such, we intend to conduct reviews on an ongoing basis and introduce new equipment and adjust weapon skills as necessary. It is anticipated that the level cap increase will impact the balance of certain elements more than others. We will keep a close watch on these areas and, if the situation demands, review and reconsider even the adjustments that have been announced. Our ultimate goal is to provide the most rewarding, balanced play environment possible to all adventurers. March Version Update Job Adjustments [ Beastmaster ] The following changes will be made to enhance the usability of the job ability “Call Beast”: - New synergy recipes for the creation of consumable items required to perform the ability will be with a higher rate of yield for HQ items. - Certain ingredients needed to synthesize/synergize the items will become more readily obtainable. [ Summoner ] Two new long-awaited avatars, Alexander and Odin will be added. Both new avatars will appear and do the summoner’s bidding only when Astral Flow is in effect. Be aware, invoking one or the other will automatically initiate Astral Flow, the effect of which will end upon the avatar’s release. In accordance of their introduction, summoners will become able to use the “Astral Flow” job ability even when no avatars have been invoked. Avatar: Alexander Uses “Perfect Defense” to reduce damage sustained by party members and prevent status ailments. - Damage reduction and resistance rate will vary with the summoner’s remaining MP. ![]() Avatar: Odin Uses “Zantetsuken” to vanquish all foes within the area of effect in one fell strike. - When used against NMs, will instead deal damage. - Amount of damage dealt and accuracy will vary with the summoner’s remaining MP. - More monsters within the area of effect will reduce accuracy. ![]() [ Puppetmaster ] With adjustments to attributes of the Harlequin and Valoredge X-900 frames and the performance of attachments, automatons will be made more durable against incapacitation. In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right. History is about to be made with the increase of the level cap in the March version update and beyond! The increase will take place in stages until the new maximum, level 99, has been reached. Up until now, character strength has been limited to level 75, and additions to the game such as monsters, strategic content, and equipment had been designed to correspond to this. However, with the game having reached a certain level of maturity and the bulk of existing notorious monsters having already fallen prey to tenacious bands of adventurers, the development team has deemed that the time is now ripe for the bar to be raised. Level Cap Considerations We are aware that players will inevitably feel concern over how in-game elements such as support jobs, experience camps, and merit points will be affected by this change. We would like to take a moment to explain the measures that are in the pipes to preserve game balance. Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role. New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration. An increase in maximum upgrades is being considered for existing merit point skills and attributes. Preparations are also under way for the introduction of a new type of merit point for players who have reached the new level 99 summit. ![]() Yeah, that's a WHM using Convert. Inb4 Broken. [ Edited Sun Feb 28 2010, 03:22PM ] | ||
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